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HowTo
With these HowTos, you will learn how to properly and effectively use all the features of Antilatency devices.
Quick start
We’ve made a step-by-step tutorial to help you learn how to use the Antilatency tracking system and how to set up and configure your hardware.
Configuring Antilatency devices
Tutorials for configuring and using Antilatency devices
Tracking areas setup
This section contains guides for installation various types of tracking area
HorizontalGrid Environment setup
Tutorials for creating, setting up and using a
HorizontalGrid Environment
Configuring the Arbitrary2D Environment in AntilatencyService
The
Environment
of
Arbitrary2D Environment
is configured after the IR markers are physically placed on the working plane. Use the
Environments
tab in the
AntilatencyService
app to create or edit an Environment.
How to create a Vertical Environment for your tracking area
This section describes the
Vertical Environment
creation and configuration. Like
the horizontal Environments
, the vertical ones are made up of
IR markers
, combined in
reference bars
. Markers can be placed directly on walls, special racks, planks and pillars. Reference bars should be in a strictly vertical position.
Environment examples
Environment
examples for different types of tracking area
How to install Antilatency SDK to Unity
This is a short instruction on how to install Antilatency SDK to your project using Unity Package Manager
Using Antilatency SDK in Unreal Engine
Step-by-step instructions for installing and using the Antilatency SDK in Unreal Engine projects.
How to add the tracking system into Stage Precision application
In this guide, you will learn how to quickly and easily integrate the Antilatency tracking system into
Stage Precision
applications: the required settings in AntilatencyService and step-by-step actions in SP Studio program.
How to add the tracking system into ClassX software
This guide describes the combined use of ClassX software (Elitium, LiveBoard XR and Coral XR) and Antilatency tracking system for real-time virtual production.
How to add the tracking system into Unreal Engine via Glassbox Tech’s DragonFly plugin
The
Glassbox Tech's
DragonFly plugin supports binding Antilatency tracking to a virtual camera in Unreal Engine. This manual describes how to connect and configure the tracking system. With DragonFly, only one camera may be tracked at a time.
How to use Antilatency with EZtrack for virtual production
This tutorial aims to explain how to connect the Antilatency tracking system to EZtrack to create a live augmented reality for a virtual production.
How to set up the ValveIndex HMD custom platform
Custom platforms for the ValveIndex VR headset. With them, you can securely fix the
Universal Radio Socket
in a comfortable position on the HMD.
How to install an OS to RADXA Zero eMMC
This is the manual for Linux users. If you are using another OS, you can create a virtual machine with the Linux system. There is
extended manual
for Oracle VM VirtualBox application users.
Tracking: a C++ demo app for Raspberry Pi
C++ console app that displays tracking on Raspberry Pi using
Antilatency libraries.
Prepare an SD card image for Raspberry Pi
A step-by-step instruction to create a microSD card with OS image for Raspberry Pi.