D:\MyUeProject
.Unreal Engine
as the Target
parameter, the engine version, required components, and Antilatency libraries.Plugins
folder. If there isn’t one, create it.Plugins
folder using the provided git command from README.md
(or with any other convenient method): Edit
⇾ Plugins
⇾ Projects
⇾ Antilatency
tab. Check the Enabled
checkbox and then restart the project: Edit
⇾ Plugins
⇾ Projects
⇾ Antilatency
tab and press the Package
button: <path_to_unreal_engine_istallation_dir>/Engine/Plugins/Runtime
. The path to the AntilatencySDK.uplugin
will look like this: <path_to_unreal_engine_istallation_dir>/Engine/Plugins/Runtime/AntilatencySDK/AntilatencySDK.uplugin
UnrealEngine Version
parameter in the configurator, the following warning may occur: Missing Modules
warning and answer Yes
to the "Would you like to rebuild them now?"
question.Antilatency SDK Content
⇾ Blueprints
⇾ Samples
⇾ Actors
on the level:BP_AltEnvironment
— gets data about the Environment that is set as default in Environments. BP_AltEnvironmentWithMarkers
, if you want to display markers' position on the scene.BP_AltEnvironment
(and BP_AltEnvironmentWithMarkers
as well) position on the scene is the origin of the tracking coordinate system.BP_DeviceManager
— processes data on connected Antilatency devices.Content Browser
, check the Show Plugin Content
checkbox in the View Options
tab.Classes
tab and in the Default Pawn Class
drop-down list select the required Pawn from Antilatency SDK Content
⇾ Blueprints
⇾ Samples
⇾ Pawns
(e.g. BP_AltSimplePawn
).Save
and Compile
to save changes. DefaultPawn
will be tracked by Alt.BP_AltTrackerTag
is the best way to do this.Location
values to default.Antilatency SDK Content
⇾ Blueprints
⇾ Samples
⇾ SceneComponents
and drag the BP_AltTrackerTag
component onto the created Actor
.Default
⇾ Socket Tag
field, set the value corresponding to the first Tag
property from step #1 (in our case, Camera_1
).Camera
component as a child element.Actor
and change the Socket Tag
field to Camera_2
. AntilatencySDK Content
⇾ Blueprints
⇾ Samples
⇾ Pawns
, select the BP_AltSimplePawn
, drag it to the scene, and reset its Location
values to default.CineCameraActor
on the scene and attach it to the BP_AltSimplePawn
as a child element. Reset its Location
values to default. Play
⇾ F8
you can choose the CineCameraActor
in the Outliner
and make sure its Transform changes according to the tracking data.