Plugins
folder. If there isn’t one, create it.Unreal Engine
as the Target
parameter, select the engine version and required Antilatency libraries. Then, configure the SDK build in a regular way. At the end of this step you should end up on the GitHub repository page with a built subset: Plugins
folder (see step #2) using the provided git command (or any other convenient method): Edit
⇾ Plugins
⇾ Projects
⇾ Antilatency
tab. Check the Enabled
checkbox and then restart the project: Show Plugin Content
checkbox in View Options
tab : AntilatencySDK Content
⇾ Blueprints
⇾ Samples
⇾ Pawns
folder and select the existing Pawn or create a custom Pawn for a specific task.GameMode
(or edit an existing one). In order to create it, go to the Blueprints
⇾ GameMode: New
⇾ Create...
⇾ GameModeBase
tab. Choose the name and directory for the new GameMode
: GameMode
, press the Edit...
button, go to the Classes
tab and select the desired Pawn
(see step #2) in the Default Pawn Class
drop-down list. After that, click Save
and Compile
to save the changes: AntilatencySDK Content
⇾ Blueprints
⇾ Samples
⇾ Actors
. Now you need to drag BP_AltEnvironment
(or BP_AltEnvironmentWithMarkers
if you want to show the position of the markers) and BP_DeviceManager
to the scene: BP_AltEnvironment
(as well as BP_AltEnvironmentWithMarkers
) in the scene will be the origin of the tracking area.Blueprint Class
⇾ Actor
anywhere you prefer. Right click on it and select the Edit...
option. An editing window will open.AntilatencySDK Content
⇾ Blueprints
⇾ Samples
⇾ SceneComponents
to the DefaultSceneRoot
: