Edit
tab – Plugins
.Installed
section, enable Live Link and LiveLinkVRPN first and then restart Unreal Editor (with the Restart Now
button). If the DragonFly plugin's state is still "not enabled", enable it and restart Unreal Editor again.Window
tab – Virtual Production
– Live Link
.IPAddress
is the ip-address of the server that broadcasts the tracking data. The default is 127.0.0.1
meaning the server is running on the local computer. In addition to the ip-address, you can also specify the server port number through ":" (127.0.0.1:3884
).Local Update Rate in Hz
corresponds to the frame rate per second.Device Name
is the tag of the socket.Subject Name
is an arbitrary object name. It will be used to add tracking to DragonFly.Type
– tracker
.Source
section, then in the Subject section select the added tracker by its Subject Name. +
button in the Pre Processors
parameter of the LiveLink
tab.Transform Axis Switch
option in the nested Index [0]
parameter, and unfold the tab of this parameter.LiveLink
tab and set the parameters: Front Axis
– Z-Axis
, Right Axis
– X-Axis
, Up-Axis
– Y-Axis
.DragonFly
panel – Setup
on the Unreal toolbar. Next, in the General Tracking
section:LiveLink
option for the Tracking
parameter;1
to the Unit Conversion
parameter.LiveLink Tracking Settings
section choose:Source
– the VRPN
option;Subject
– <Subject Name from Live Link window>
.Connect
.Unit Conversion
parameter is set to 1
. Otherwise, the camera jitter effect may occur.DragonFly
– Operator Main
menu. For more information, see the instructions that came with the downloaded plugin (in our example, it is the DragonFly 3.1 for Unreal User Manual.pdf file).Perspective
- DragonFly Viewport
in the upper left corner of the Viewport
section. If this tool is not available, click on the icon in the upper left corner of the Viewport
section, and select Show Toolbar
– Perspective
.