Antilatency.Alt.Environment.IEnvironmentMutable
bool mutate(float[] powers, Math.float3[] rays, float sphereD, Math.float2[] x, Math.float2x3[] xOverPosition, Math.float3 up);
float[] powers
Math.float3[] rays
float sphereD
Math.float2[] x
Math.float2x3[] xOverPosition
Math.float3 up
bool