mutate

mutate

bool mutate(​float[] powers, Math.float3[] rays, float sphereD, Math.float2[] x, Math.float2x3[] xOverPosition, Math.float3 up);

Parameters

float[] powersMath.float3[] raysfloat sphereDMath.float2[] xMath.float2x3[] xOverPositionMath.float3 up

Return value

bool