Antilatency.Alt.Environment
interface IEnvironment : InterfaceContract.IInterface {bool isMutable();Math.float3[] getMarkers();bool filterRay(Math.float3 up, Math.float3 ray);bool match(Math.float3[] raysUpSpace, out MarkerIndex[] markersIndices, out Math.floatP3Q poseOfUpSpace);MarkerIndex[] matchByPosition(Math.float3[] rays, Math.float3 origin);}
isMutable
getMarkers
filterRay
match
matchByPosition