Antilatency.Alt.Tracking
struct InertialLeap {float timeLeap;Math.float3 positionLeap;Math.float3 velocityLeap;Math.floatQ rotationLeap;Math.float3x3 positionLeapByAcceleration;Math.float3x3 velocityLeapByAcceleration;}
float timeLeap
Math.float3 positionLeap
Math.float3 velocityLeap
Math.floatQ rotationLeap
Math.float3x3 positionLeapByAcceleration
Math.float3x3 velocityLeapByAcceleration