Vertical Environment

Vertical Environment

Vertical Environments are IR markup layouts for vertical tracking areas.

Vertical Environment structure

Vertical Environments are a type of IR markup layout. They consist of IR markers that are grouped into vertical reference bars (pillars, planks, etc). By default, the vertical reference bar consists of two or three IR markers connected in series.
Unlike the HorizontalGrid Environment, there are up to 5 types of reference bars in a Vertical Environment. Reference bars have different proportions of their installed IR markers. This is due to the fact that the features in the Vertical Environment are formed in 3D space.
The system provides some options for the location of IR markers on a reference bars. Differences in the height of markers provide more features and make it easier for the tracker to determine its position. For the same purpose, setting the reference bars at different heights, not just on the floor, can be used.
A Vertical Environment can contain no more than 50 reference bars.

Vertical Environment coordinate system

The Vertical Environment uses a three-dimensional coordinate system, that is, the reference bars coordinates are specified in 3D space (X, Z, Y), as shown in the figure below. The Environment Center is defined using a pair of first reference bars that only moves synchronously. The Vertical Environment coordinate system origin corresponds to the midpoint of the segment between these reference bars and is located in the plane of their lower IR markers.
The plane of the lower IR markers is parallel to the floor plane, but does not coincide with it. The distance between them is determined by the parameter of Pillars vertical offset. By default it's 0.114 m.

Vertical Environment Parameters

The Vertical Environment has the following parameters:
When setting up a Vertical Environment, algorithms for tracking and features optimization are not used. All that the user needs to do is to match the location of reference bars in the Environment and in the room. For more details, see the section How to create a Vertical Environment for your tracking area.