Release 2.1.0 and previous

Release 2.1.0 and previous

You can download the 2.1.0 version of the Antilatency SDK or any of the previous versions here.
The SDK has the following structure:
  • Native - native libraries and samples for .Net, C++, Android
  • Unity - unity packages
  • Unreal Engine - plugins for UnrealEngine
Due to a change in the data transfer format, SDK versions 2.0.0 and higher are not compatible with previous versions of firmware. Please update all devices to the latest firmware using AntilatencyService to use this version of the SDK.

What's new in Antilatency SDK 2.1.0


  1. Add Antilatency Tracking Alignment library, version 1.0.2
  2. Add Antilatency Extension Interface library, version 2.0.1
  3. Add Unity XR support (separate project on GitHub)
  4. Add plugin binary versions for Unreal Engine 4.24.3 and 4.25.4
  5. Add UWP platform support (x86, x64, armeabi-v7a, arm64-v8a)
  6. Unity package released in 2 versions (for Unity 2018 and Unity 2019)
  7. Move additional Unity packages from SDK to the Antilatency GitHub repositories
  8. Minor bugfixes


  1. Add touch panel calibration support
  2. Add vibration feedback configuration support
  3. Modify cotask.getTouch(i) method: i - the channel's number from 0 to 1

Storage Client

  1. Add UWP Storage support for Win32LocalStorageClient
  2. Add an opportunity to check that AntilatencyService is already installed
  3. Add connection error code string to exception for UWP service client