How to add the tracking system into ClassX software

How to add the tracking system into ClassX software

This guide describes the combined use of ClassX software (Elitium, LiveBoard XR and Coral XR) and Antilatency tracking system for real-time virtual production.
ClassX provides you with CG solutions such as LiveBoard XR, Coral XR or a turnkey solution "Elitium". Using them with the Antilatency tracking system expands your abilities and allows you to implement:

How to set up Antilatency for target tracking

Begin with setting up your Antilatency tracking system:
  1. Set up your tracking area and configure your Environment in AntilatencyService.
  2. Set wireless connection for the sockets you will use (ex. Universal Radio Socket and Tag + Alt), or use a Wired USB Socket.
    You may use a short or full manual to configure wireless sockets.
  3. Power the Antilatency tracking area and devices on, connect them to the Elitium system.
Now you should configure two connections in ClassX software. The first one is in LiveBoard XR:
The second connection is the connection of an element in Coral XR with the Antilatency sensor:
With Coral XR it is possible to import various formats of 3D objects (obj, 3ds, glTF, etc) into the scene and/or use auxiliary video inputs as textures in 3D elements (virtual screens and virtualLED walls) that will be tracked. In Coral XR you can decide which object to connect to the Antilatency sensor. The saved Coral XR project will then be imported into LiveBoard XR into its "Contents Grid" to be played out by the operator. When this template is played out, the 3D object will move inside the scene according to the Antilatency sensor movements done by the person participating in the scene.